As I sit here during my last few hours of work, I can almost here the drums outside the dull gray walls of my cube, calling me to something greater, calling me to WAR; or possibly just calling me to a cramped room with smelly dudes.
It's Thursday, and that means it is the one night I get to play WM/H (outside of random Menoth vs. Trollbloods games on my table at home).
This is Week 2 of the Thornwood League (and I am in last place with a single point!), and as much as I would like to play that Jarl list again, I need to get four games in over the next three weeks with different painted Warlocks. Tonight I will be pulling out Epic Madrak (and insisting on League Scenario).
Any how, here is the list:
Madrak Ironhide, World Ender
* Dire Troll Bomber
* Dire Troll Mauler
Krielstone Bearer and 3 Stone Scribes
Trollkin Fennblades (Leader and 9 Grunts)
* Trollkin Fennblade Officer & Drummer
Trollkin Scouts (Leader and 5 Grunts)
Fell Caller Hero
I should have no problem cracking High Armor with this list (my problem last week), and for High Defense I have the Bomber and two Beasts who can throw Fennblades/Scouts. The Fennblades eat up board space, the Scouts are intended as a counter charge unit, and the Krielstone Bearer and Scribes will stick close to the middle of the bodies. With 21 medium base Warrior Models on the field (besides Madrak), I should have plentiful Grim Salvation targets.
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